Tag: A1

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  • A1 I: Back to the Broke Anvil

    Slightly puzzled, you look around the Broke Anvil. It's the evening hour, the first shifts are just getting off. There are workers of all races clustered around drinks and cards. A sad-looking [[prostitute]] leans a swayed back against a wall post. At the …

  • A1 II: talk to bartender

    the bartender doesn't appear to hear your question. He stares off into the distance and polishes a glass with a worried expression on his face. "Oh. Sorry. What was that? Oh, yes. Here you go. Cheers." he sighs and goes back to looking badly …

  • A1 III: Groveless Overpass

    You get to the Groveling Overpass, a Road built on top of a dam through which a smaller branch of the canal flows. Stacks of hovels and cheapie stores line the street. A dingy flea market is in effect on the main drag. There is a temple to Fharlagn here, …

  • A1 IV: Tavern

    The tavern is bustling at this hour, Groveling Overpass is home to a lsrge population of Underclass workers. Knowledge (urban): 12 The Stewed Plum is renowned for its Plum Brandy, a 5 gp drink that gives 1d4 temporary hitpoints and 1 drunkenness. …

  • A1 IV: Flea Market

    Tables full of junk are crammed onto the streets, and some shifty looking kobold and goblin vendors watch customers with distrustful eyes. Search 20 in tables finds crowbar (2 gp) smokestick (2 gp) shiny ring with magic inscription (50 gp) appraise 15: …

  • A1 IV: Temple of Fharlagn

    You can see the wooden temple over the top of the stone wall. Draw trashcan and alleyway. Unfortunately, the wooden gate with the symbol of Fharlagn in the center of it is locked, and no one asks when you bang. Knowledge(religion): 10 God of …

  • V Stealing Back the Eye

    The orcs in brown cloaks calm down. One pushes his hood back. "You are friends of the one we seek. What has he told you?" "We are Retrievers of Fharlagn. When our Lord's magical items fall into the wrong hands, we are sent to retrieve them. A spell …

  • VI Robbing the bartender

    You return the Broke Anvil again. When the bartender sees you, his greasy face lights up and he runs in your direction. "Ah, friendly faces to set my mind at ease! Have you sorted my trouble?" "Wonderful! Here, free drinks for the lot of you. …

  • VII Wait one hour

    After an hour of watching, you see a man in dark clothes walk into the yard. He is admitted to the room. Spot 15 notices the two figures waiting for him in the darkness. After a few minutes he leaves. knowledge (urban): DC 12 part of the Morble Street …

  • II The Van Job

    In the bar room, figures of a multitude of races shoot pool or play cards at round wooden tables. As you scan the room, you see a familiar face from around the neighborhood, a human in sleek black clothes with a sharp hat cast over one eye-- Joe Marley. …

  • III Yelia's Wand and Pawn

    "Alright, so here's the plan." (bust out map.) The alley is just off of Shockreek Street, that's where the van comes from. It comes from the distribution point and down this alley here, where the door to the store's stock room is. See, the spot's great …

  • III Robbing the store

    h1. The Van There are twelve crates total in the van. each box carries twenty five wands. 4 + 1 cure light wounds (base price 400) 4 enlarge person (base price 250) 4 cone of dimness (60 ft. cone, will save 15 or blinded, reroll every turn) ( …

  • Random Passerby

    roll 1d4 to see who walks by on Sockreek Street at 3 in the morning. ** *1. drunken Nezumi* round 1: drunk swaggers by, whistling. hide check 12. if a character is spotted, the drunken ratface begins to talk very loudly about his girlfriend and his …

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